Been out frequently ever since I got a chance to drive myself around the place so this post is very much belated to when I intended to post it up. :X
Well, I guess real life does come first before anything else here. ^^;
Wednesday, July 25, 2012
HG 1/144 Zeydra Review - Part 1
Tuesday, July 17, 2012
Blaster Blade & Blaster Dark "Limit Release"
Recently Bushiroad has lifted the ban on Blaster Blade, Blaster Dark and Dragonic Overlord for the Asia Circuit Stage. From that, I suddenly got an idea for upgrades for the two. Not sure if its workable though.
Grade 3 (Twin Drive) - Blaster Blade [Limit Release] (Royal Paladin | Human) - 10000 Power (RRR)
Continuous VG - When -Blaster Blade- is in the soul, this unit gains +1000 Power.
Limit Break 4, Auto VG [Counterblast 2] - "When this unit's attack hits the VG, you may pay the cost, chose up to 2 of your opponent's RG and retire them.
Auto [Counterblast 2] -When this unit appears on RG, you may pay the cost, chose up to 1 of your opponent's RG Grade 2 or higher and retire it.
Grade 3 (Twin Drive) - Blaster Dark [Limit Release] (Shadow Paladin | Human) - 10000 Power (RRR)
Continuous VG - When -Blaster Dark- is in the soul, this unit gains +1000 Power.
Limit Break 4, Auto VG [Counterblast 2] - When this unit's attack hits the VG, you may pay the cost, chose up to 2 of your opponent's RG and retire them.
Auto [Counterblast 1, Retire 1 of your -Shadow Paladin-] -When this unit appears on VG, you may pay the cost, chose up to 1 of your opponent's RG Grade 2 or below and retire it.
Okay, in all seriousness, I need a better idea for their third skill since it was just plastered there. Maybe add-on power for each RG or something instead but these two are more to retiring units than anything else.
That's all for now. I wonder when I'll get down to actually post some Gunpla up again. ^^;
EDIT (27/07/12):
Alternate skill ideas. =X
Grade 2 (Intercept) - Blaster Blade [Limit Release] (Royal Paladin | Human) - 9000 Power - 5000 Shield (RRR)
Continuous VG - When -Blaster Blade- is in the soul, this unit gains +2000 Power.
Limit Break 4, Continuous VG - This unit gains "Twin Drive".
Continuous VG - If you have 4 or more -Royal Paladin- VG/RG on your field, your opponent cannot normal call a Grade 0 to the guardian field.
Auto [Counterblast 2] -When this unit appears on VG, you may pay the cost, chose up to 1 of your opponent's RG and retire it.
Grade 2 (Intercept) - Blaster Dark [Limit Release] (Shadow Paladin | Human) - 9000 Power - 5000 Shield (RRR)
Continuous VG - When -Blaster Dark- is in the soul, this unit gains +2000 Power.
Limit Break 4, Continuous VG - This unit gains "Twin Drive".
Act VG [Retire 1 Shadow Paladin] - This unit's Power +3000 until the end of that turn.
Auto [Counterblast 2] -When this unit appears on VG, you may pay the cost, chose up to 1 of your opponent's RG and retire it.
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Labels: blaster, blaster blade, blaster dark, cardfight vanguard, royal paladin, shadow paladin
Wednesday, July 11, 2012
Chaos Paladin
"Chaos Paladin - The main motive of this clan is to conquer the battlefield and manipulate it to their benefits."
I suddenly thought of this clan thanks to a friend of mine. A few mentions and at the same time creation of the Blaster Gold line, caused me to think of a Paladin clan that aims to dominate the playing field.
"Auto VG - When this unit's attack hits the Vanguard, your opponent chooses 1 of his RG and that RG is put into the drop zone.
Auto VG/RG - When this unit attacks and your opponent has 2 or less RG, this unit gains +3000 Power for that battle."
Grade 2 (Intercept) - Abyss Reaper, Mina (Elf) - 9000 Power - 5000 Shield (RR)
"[Retire 1 of your -Chaos Paladin- RG.] When this unit is called to the VG/RG and your opponent has 2 or more RG, you may pay the cost, your opponent chooses 1 of his RG and that RG is put into the drop zone."
Grade 3 (Twin Drive) - Knight of Hell (Demon) - 10000 Power (RRR)
"LB4, Auto VG [Retire 2 of your -Chaos Paladin- RG.] When this unit attacks, you may pay the cost, your opponent chooses 2 of his RG and those RG are put into the drop zone.
Auto VG - This unit gains +2000 Power for each RG retired for that turn. [Yours and your opponent's.]"
Basically, it is a retiring game. Sometimes you retire your RG to retire your opponent's RG (Giraffa from Megacolony). You may also gain power if you do so and/or when your opponent has less RG (Kagero). Just like Royal/Shadow/Gold Paladin, this clan can also gain power from its own allies but I'm not sure how exactly yet.
That's all for now.
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Labels: cardfight vanguard, chaos paladin
Monday, July 2, 2012
Gundam AGE Ver. SEED/Destiny
I blame ZD initially for this since he put up some nifty Gundam AGE-2 Freedom lineart ideas on his wall. The first thing I sketched out was AGE-2F based on ZD's lineart spiced with my own interpretation. Zeydra-D follows right after with a sudden "clean" lineart. I wonder if I ate anything wrong recently. >.>
J-Bouncer comes along is a rough representation of Justice/Infinite Justice. I think I should just flat out base it on Infinite Justice since it resembles that better than the original Justice. =/
Until the next post~
Friday, June 29, 2012
Bottom of the Rollercoaster
At any rate...

I wonder if I took enough photos the other day.
Oh yeah, you know that feeling when you're doing the same report as the previous semester seniors but you have to do more work for it this semester? The disparity is very obvious this time around. And we get only 1 week to do it. Gee, thanks. *le rant*
Until the next post.
posted from Bloggeroid
Tuesday, June 19, 2012
HG Gundam AGE-1 Spallow Review
This was a rather unexpected purchase for me since this kit was unattractive to me due to the lack of gimmicks/parts especially when compared to the other Gundam AGE HG model kits of the same price. I can argue that Sunrise did well presenting the Gundam in the anime though, since I was totally impressed how a single blade (plus some small needle-like hidden shots) can do so much damage while taking in huge numbers. As cheesy and flat it may feel to some, the "raep" Spallow did on-screen was something that caught my interest. Furthermore it was a bit more expensive than normal locally but recent changes in tax laws caused that so I couldn't complain much.
Specifications
Pilot: Flit Asuno
Height: 18.7m
Weight: 33.4t
Armaments: Shiguru Blade (1), Knee Needle Gun (2)
Doesn't have many weapons on board and it is pretty much limited to short-mid range combat. It focuses on speed and agility to "raep" its opponents. I wonder how Flit handled those Gs.
Story
Spallow is the last on-screen Wear for the Gundam AGE-1 piloted by the young Flit Asuno in the first season of Gundam AGE. Because the Titus was slow and long range weaponry (DODS Rifle) was not as effective as before, the AGE System crafted this Wear. Adding on to Flit's growing X-Rounder abilities, he takes upon himself the duty of being a Savior but unfortunately...
Read on!
Friday, June 15, 2012
June 2012 Get!

Pre-orders get! Been waiting for them a while, Unfortunately I didn't get anything I want in the Cardfight Vanguard booster boxes I bought though...
At any rate, gonna see how the D-Arts Zero Type 2 is soon enough. Quite oily as far as I've touched it.
Until the next post.
posted from Bloggeroid
Friday, June 1, 2012
It Is Now June
Time is sure passing by fast and blogs are getting more and more neglected as time goes by. At any rate, Kyan!me 2012 is coming up, 8-10 June at The Hills Shopping Mall, Kuching. I can't say it is something fantastic but if possible, try to show your support by coming. I'll be around somewhere there if anyone wants to look for me. =P
Photo above shows what should have been up in this blog, along with other posts, that I wish to do but lack the mood to have the time to spend half an afternoon/evening on a blog post lately. I lost the right side of the Zeydra's antenna somehow just now and basically put me off from a supposed photoshoot session. >.< I do hope to be able to find the missing piece...
On a happier note, Selamat Ari Gawai!
EDIT:
posted from Bloggeroid
Tuesday, May 22, 2012
Blaster Line for Gold Paladin (Random Idea)
Recently Bushiroad has released two new clans - Gold Paladin and Narukami. Gold Paladin is more to power and cance superior calls (from the top of your deck) while Narukami is similar to Kagero (though not as dangerous, yet) and power focused as well. Narukami seems to be doing better than Gold Paladin so far. Thus, random shenanigans come to mind because I want some unut retiring fun with Gold Paladins as well - though a pipe dream it may be. Doesn't stop me from sketching out my thoughts anyway.




Enter Blaster Gold. It all started from there. XP
Auto VG [Retire 2 of your "Gold Paladin" RG] - When this unit's attack hits the Vanguard, you may pay the cost, retire 2 of your opponent's RG."
Lore: "Once Blaster Blade and Blaster Dark cooperated with each other, they had an apprentice who will soon inherit the "Blaster" title. He learned different techniques from the two who had different views on how to fight. The need for teamwork and the need to be able to stand alone when the time calls for it. Although his training was not complete, the absence of his masters forces him to herald the name "Blaster Gold". His twin blades inspired by Blaster Blade's Sword of Courage and Blaster Dark's Sword of Determination will aid in his battle against the unknown enemy while building his army of Blasters*."
EDIT 1:
Grade 1 - Blaster Shield - 6000 Power - 0 Shield (RR)
"Auto, Choose a "Gold Paladin" from your hand, and discard it - When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your "Gold Paladin" that is being attacked, and that unit cannot be hit until end of that battle."
EDIT 2:
Grade 2 - Blaster Archer - 8000 Power - 5000 Shield (R)
"Auto RG - When this unit is boosted by another "Gold Paladin", this unit may attack any back row RG."
Grade 2 - Blaster Brace - 8000 Power - 5000 Shield (C)
"Auto - When this unit is placed on the Guardian Circle while guarding a "Blaster", this unit may go into the soul instead."
Grade 1 - Kingal Blade - 6000 Power - 5000 Shield (R)
"Auto RG, Soulblast 1 - When this unit boosts a "Blaster", you may pay the cost, the boosted unit gains +5000 Power until the end of the battle."
EDIT 3:
Continuous VG - If "Spectral Duke Dragon" or "Blaster Gold" is in the soul, this unit gains +2000 Power.
EDIT 4:
EDIT 5:
Colored text should make interpretation more obvious or make reading more painful...
Okay, back to my papers now. Finals are in again. =S
Posted by
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4:44 PM
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Labels: blaster, blaster gold, filler, gold paladin, random, vanguard
Monday, May 14, 2012
Gundam AGE-2 Double Raiser?

Just putting this out before the eventual long post (along with Banshee and Zeydra). =P
I can say this now; for those who own 00 HGs and add-ons, you'll so enjoy kit-bashing this one. =D
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11:00 AM
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Labels: 00 raiser, age, age-2, double bullet, hg






