Been out frequently ever since I got a chance to drive myself around the place so this post is very much belated to when I intended to post it up. :X
Well, I guess real life does come first before anything else here. ^^;
Wednesday, July 25, 2012
HG 1/144 Zeydra Review - Part 1
Tuesday, July 17, 2012
Blaster Blade & Blaster Dark "Limit Release"
Recently Bushiroad has lifted the ban on Blaster Blade, Blaster Dark and Dragonic Overlord for the Asia Circuit Stage. From that, I suddenly got an idea for upgrades for the two. Not sure if its workable though.
Grade 3 (Twin Drive) - Blaster Blade [Limit Release] (Royal Paladin | Human) - 10000 Power (RRR)
Continuous VG - When -Blaster Blade- is in the soul, this unit gains +1000 Power.
Limit Break 4, Auto VG [Counterblast 2] - "When this unit's attack hits the VG, you may pay the cost, chose up to 2 of your opponent's RG and retire them.
Auto [Counterblast 2] -When this unit appears on RG, you may pay the cost, chose up to 1 of your opponent's RG Grade 2 or higher and retire it.
Grade 3 (Twin Drive) - Blaster Dark [Limit Release] (Shadow Paladin | Human) - 10000 Power (RRR)
Continuous VG - When -Blaster Dark- is in the soul, this unit gains +1000 Power.
Limit Break 4, Auto VG [Counterblast 2] - When this unit's attack hits the VG, you may pay the cost, chose up to 2 of your opponent's RG and retire them.
Auto [Counterblast 1, Retire 1 of your -Shadow Paladin-] -When this unit appears on VG, you may pay the cost, chose up to 1 of your opponent's RG Grade 2 or below and retire it.
Okay, in all seriousness, I need a better idea for their third skill since it was just plastered there. Maybe add-on power for each RG or something instead but these two are more to retiring units than anything else.
That's all for now. I wonder when I'll get down to actually post some Gunpla up again. ^^;
EDIT (27/07/12):
Alternate skill ideas. =X
Grade 2 (Intercept) - Blaster Blade [Limit Release] (Royal Paladin | Human) - 9000 Power - 5000 Shield (RRR)
Continuous VG - When -Blaster Blade- is in the soul, this unit gains +2000 Power.
Limit Break 4, Continuous VG - This unit gains "Twin Drive".
Continuous VG - If you have 4 or more -Royal Paladin- VG/RG on your field, your opponent cannot normal call a Grade 0 to the guardian field.
Auto [Counterblast 2] -When this unit appears on VG, you may pay the cost, chose up to 1 of your opponent's RG and retire it.
Grade 2 (Intercept) - Blaster Dark [Limit Release] (Shadow Paladin | Human) - 9000 Power - 5000 Shield (RRR)
Continuous VG - When -Blaster Dark- is in the soul, this unit gains +2000 Power.
Limit Break 4, Continuous VG - This unit gains "Twin Drive".
Act VG [Retire 1 Shadow Paladin] - This unit's Power +3000 until the end of that turn.
Auto [Counterblast 2] -When this unit appears on VG, you may pay the cost, chose up to 1 of your opponent's RG and retire it.
Posted by Cass at 7:10 PM 0 comments
Labels: blaster, blaster blade, blaster dark, cardfight vanguard, royal paladin, shadow paladin
Wednesday, July 11, 2012
Chaos Paladin
"Chaos Paladin - The main motive of this clan is to conquer the battlefield and manipulate it to their benefits."
I suddenly thought of this clan thanks to a friend of mine. A few mentions and at the same time creation of the Blaster Gold line, caused me to think of a Paladin clan that aims to dominate the playing field.
"Auto VG - When this unit's attack hits the Vanguard, your opponent chooses 1 of his RG and that RG is put into the drop zone.
Auto VG/RG - When this unit attacks and your opponent has 2 or less RG, this unit gains +3000 Power for that battle."
Grade 2 (Intercept) - Abyss Reaper, Mina (Elf) - 9000 Power - 5000 Shield (RR)
"[Retire 1 of your -Chaos Paladin- RG.] When this unit is called to the VG/RG and your opponent has 2 or more RG, you may pay the cost, your opponent chooses 1 of his RG and that RG is put into the drop zone."
Grade 3 (Twin Drive) - Knight of Hell (Demon) - 10000 Power (RRR)
"LB4, Auto VG [Retire 2 of your -Chaos Paladin- RG.] When this unit attacks, you may pay the cost, your opponent chooses 2 of his RG and those RG are put into the drop zone.
Auto VG - This unit gains +2000 Power for each RG retired for that turn. [Yours and your opponent's.]"
Basically, it is a retiring game. Sometimes you retire your RG to retire your opponent's RG (Giraffa from Megacolony). You may also gain power if you do so and/or when your opponent has less RG (Kagero). Just like Royal/Shadow/Gold Paladin, this clan can also gain power from its own allies but I'm not sure how exactly yet.
That's all for now.
Posted by Cass at 2:02 AM 0 comments
Labels: cardfight vanguard, chaos paladin
Monday, July 2, 2012
Gundam AGE Ver. SEED/Destiny
I blame ZD initially for this since he put up some nifty Gundam AGE-2 Freedom lineart ideas on his wall. The first thing I sketched out was AGE-2F based on ZD's lineart spiced with my own interpretation. Zeydra-D follows right after with a sudden "clean" lineart. I wonder if I ate anything wrong recently. >.>
J-Bouncer comes along is a rough representation of Justice/Infinite Justice. I think I should just flat out base it on Infinite Justice since it resembles that better than the original Justice. =/
Until the next post~